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Companies act as a proxy for the Faction they are part of. “Ultimately, the Faction that a Company belongs to is the true ruler of a Territory. When a Company takes control of a Territory, the Governor of the Company also becomes the Governor of the controlled Territory.“ Initially, a Company’s Governor is the person who created it. “The leader of a Company is called a Governor. It is what comes under attack during War (PvP) and Invasion (PvE), and it’s where players need to go in order to claim an unclaimed Territory.“ A Territory’s Fort is the major point of defense for a Territory. “A Settlement is where players own homes, craft, refine items, trade, take Faction Missions, and socialize. What is the difference between a Settlement and a Fort? We’ll delve further into War and its other related mechanics in another article, so stay tuned for that.“ If the Territory is already controlled by a Company, the Territory must be taken through War, which can only occur between companies that belong to different Factions. “If the Territory is uncontrolled, this is as simple as paying the claim fee at the Territory’s Fort. Companies can gain and control a Territory and the Settlement or Fort that it contains."
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When a Company is created, it inherits the Faction of its creator. Once you choose a Faction, you can create or join a Company. “During the early stages of the game, players must choose between one of the three Factions (more on them in a future Developer Blog). Death is not the end in Aeternum, so Settlements also serve as a respawn point for players unfortunate enough to have fatal mishaps on their adventures.“ “Settlements are where players live, congregate, craft, trade, work on Town Projects, and support their Faction through Faction Missions. To find out more on how you can own a piece of Aeternum, we sat down with Lead Systems Designer, John Liberto, to discuss the ins and outs of Settlements and governance in New World. Aeternum is divided into distinct Territories, many of which have their own Settlement and Fort. Staking a claim and working together as a community is a critical step on the path to dominance in New World.